We are proud to provide this online course, the first of its kind to be held completely on a Web Browser using Skype & PlayCanvas service. This opens up the possibility for students who may not necessarily have their own computer to visit their local Library and use their computer & Internet without the need to install software. We will learn to collaboratively build stunning HTML5 visualizations and cool games!
As a student, you will be joined to a group of students from around the world. As we produce our game we give students the opportunity to apply the lessons to the game we produce. "CATching Porrige" for example, is a game that will inform players in a fun way about the school feeding charity that helped saved Jimmy's life. The youth of Jimmy's community will not be able to afford their own computer but may use their Library's or Community Center's computer and Internet. This course is opening ways to help less fortunate students who may not necessarily be able to learn Computer Science to be a part of this great work and join us online!
PlayCanvas is an open source 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface. It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable of rigid-body physics simulation, handling three-dimensional audio and 3D animations